Five centuries, one year a turn
A game runs from 1700 to 2200: 500 turns through twelve eras, from the Frontier and the age of Steam to Fusion, Orbital, and Horizon. Your towns and your army change their look as your knowledge moves on.
A turn-based empire game · Coming soon
Lead a real country from the age of sail to the space age, one year a turn.
Five centuries, from tall ships to the space age. War, diplomacy, and trade against rival nations, on a hand-drawn pixel-art map.
Coming first to iPhone and iPad, then to Steam and Android. See platforms
Sails to Stars is a turn-based empire game. You lead one of the world’s great countries from 1700 to 2200: found towns, explore, research, build, and decide when to make friends and when to make war. Each turn is one year, and the world changes with you, from sailing ships and muskets to railways, skyscrapers, fusion power, and orbit.
A game runs from 1700 to 2200: 500 turns through twelve eras, from the Frontier and the age of Steam to Fusion, Orbital, and Horizon. Your towns and your army change their look as your knowledge moves on.
Lead the United States, China, Russia, India, Japan, Germany, the United Kingdom, France, Brazil, or Canada, each with its capital and its own list of city names. Prefer a blank slate? Switch to made-up nations.
Meet your neighbors, then choose: stay at peace, declare war, or trade. Offer gold, technology, and maps, or ask for peace when a war turns against you. Battles are fought in rounds, with clear odds before you attack.
Play against up to four computer players who follow your rules, see only what their own units see, and fight only when the odds favor them. Or play with family and friends: pass the device, and the map hides between turns.
Found towns, work the land, build farms, mines, roads, and railways, research new technology, and choose a government. Open any of your towns to see it from inside, streets and all, and arrange its buildings.
A hand-drawn pixel-art world, music made inside the game, and saves that keep working when the game updates. It plays fully offline, with no ads, no accounts, and no tracking.
Nothing is released yet. Here is the plan, in order.
We are looking for players to try Sails to Stars before it comes out and tell us what works and what doesn’t.
Tell us which devices you play on, and we will invite you as each version is ready to test: iPhone and iPad first, through Apple’s TestFlight app, then the others. Testing is free.
There is no date yet. The game is playable and being polished now. The iPhone and iPad version comes first; join the beta to play it before release, and we will email you when it is out.
The price is not set yet, and we will say what it is before release. Testing the beta is free. The game has no ads.
iPhone and iPad first, from the App Store, and Macs with Apple silicon through the same app. Then Windows, Mac, and Linux on Steam, and Android on Google Play. See Platforms for what is planned and in what order.
Yes. Everything the game needs is built in, and it never needs an internet connection. You can play on a plane.
Nothing. The game has no accounts, no ads, no analytics, and no tracking, and your saved games stay on your device. Read the full Sails to Stars privacy policy.